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Donkey Kong Jr. no Sansuu Asobi : ウィキペディア英語版 | Donkey Kong Jr. Math
''Donkey Kong Jr. Math'', originally released in Japan as (sometimes released as ), is a Nintendo edutainment video game where players must solve math problems in order to win. It was released in Japan in 1983 for the Family Computer, in North America for the NES's nationwide launch in 1986, and in PAL regions in 1986. It is the only game in the "Education Series" of NES games in North America. ''Donkey Kong Jr. Math'' was made available in the video game ''Animal Crossing'' (along with several other NES titles). ''Donkey Kong Jr. Math'' was re-released on the Wii's Virtual Console in 2007 and on the Wii U's Virtual Console in 2014. Since its release, ''Donkey Kong Jr. Math'' has received very negative reception; Nintendo spokesman Tom Sarris commented that it was not well received, resulting in Nintendo ceasing development of educational games for the time. It was noted as one of the worst launch video games ever made by publications such as ''Electronic Gaming Monthly'' and ''1UP.com''. It has also received criticism from several publications including IGN, who called it one of the worst Virtual Console games. The game was the worst-selling game in the NES's launch library in the US. ==Gameplay==
The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division. In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to ''Donkey Kong Jr.''; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66. The two player game have two different levels, Calculate A and Calculate B. Calculate B is more challenging: Donkey Kong can ask for negative numbers, and the absolute values of the target numbers are in the hundreds instead of the tens.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Donkey Kong Jr. Math」の詳細全文を読む
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